The server sees the board. Your phone sees your view.
Matches are server-authoritative. Each player’s device receives only what that player has earned the right to see, so no client ever holds the opponent’s fleet.
A naval duel that lasts about ninety seconds. Both fleets fire at once, so nobody waits for a turn. Play on the App Store, Google Play or in your browser.
On screenHome
Three ships on your own eight by eight grid, hidden from your opponent.
Every twelve seconds, both players secretly pick three targets.
Both volleys land at the same moment. You see what you hit and what hit you together.
One tap starts the rematch.
| Mode | What it is |
|---|---|
| Vs Bot | Three difficulty tiers, no account and no connection needed |
| Quick Match | A live duel against another player |
| Ranked | A league ladder from Deckhand to Fleet Admiral |
| Play a Friend | Send a link; neither side needs an account |
| Daily Sonar | One deduction puzzle a day |
Abilities are earned by playing and cannot be bought.
Cosmetics cost in-game currency only.
Matches are server-authoritative. Each player’s device receives only what that player has earned the right to see, so no client ever holds the opponent’s fleet.
The rules engine is a pure module with time and randomness injected from outside, so every rule is testable in isolation. It runs under property-based tests with full branch coverage.
The training fleets use classical search: hunt after a hit, parity targeting and probability maps. They cost nothing to run.
German, English, Spanish, French, Indonesian, Portuguese, Russian and Turkish.
Nauvo is for anyone who wants a quick, fair game against a friend, a stranger or a bot. A match takes about ninety seconds, so it fits a commute or a coffee break, and it works with no account.






Free to download. Pick your store.